In rounds 5 and 6, use cards from the third pile (red).In rounds 3 and 4, use cards from the second pile (blue).In rounds 1 and 2, use cards from the first pile (green).Each round, you will have 18 face-up cards to choose from in 3 rows: Game Playįirst Class is played over 6 rounds. Once you have finished setting up your player boards, described on the next page, the game can begin. Place the Start player tile to the left of the first card in the first row. You will have a total of 18 Action cards to choose from in the first round. Take the first pile (green) of Action cards and place 3 rows of 6 cards, face up, in the middle of the table. Place the remaining Game End cards as a face-down pile. It will come into play only at game end.įinally, draw 4 more Game End cards and place them face up on the table. Keep your chosen card face down in a pile in the bottom left of your player board. The remaining card is shuffled back into the pile. That player chooses 1 card to keep and passes the rest to the next player in counter-clockwise direction.Ĭontinue until all players have 1 Game End card. The player to the right of the start player draws a number of cards equal to the number of players + 1. They also put their 6 scoring markers next to the score board.Ĭhoose a start player and give them the Start Player figure. Each player takes one of their conductors and puts it onto the 0/50 space of the score board. Place the Constantinople tile next to it.Įach player chooses a color and receives:Ĭhoose a player to be scorekeeper during the game. Sort the Locomotive tiles in ascending order (5 to 15) and place them in a pile (5 on top, 15 at the bottom) accessible to all players. Place the coins in a general supply accessible to all players. The same holds true for 2-value and 7-value railroad cars. Consequently, when you change a 0-value railroad car into a 1-value railroad car, you can simply flip it. In other words, on the back of every 0-value railroad car is a 1-value railroad car, and so on. Note: The Railroad Car cards all come in a face-up/face-down pair. There will be 6 piles of different railroad cars. Sort these in ascending order: 0 - 1 - 2 - 4 - 7 - 12. Take the Railroad Car cards and place them on the table accessible to all players. From now on, these cards will be referred to as Action cards. Place these piles on the table, somewhat off to the side. Seperate these cards into three piles, according to their color (number): green, blue, and red.įor each color, shuffle well the base and Module cards together, forming a separate face-down pile for each color. The modules are identified by the letter on their ticket (found on both sides). Add to these all cards from the 2 modules you have chosen to play with. They are always included in the game, regardless of which modules you use. Setupįirst, take all base cards (their ticket, found on both sides, shows an X). The remaining modules are not needed for the first game. We strongly recommend using Modules A and B whenever there is a new player in the game. Whenever you play a game of First Class, you will need the components from the base game and those from 2 modules. Base game components (needed for each game)
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